Modern web must adapt to various screen sizes. Mobile is everywhere. Few web apps have the luxury of being desktop-only! But it’s hard to make such responsive designs with traditional tools like Photoshop or Sketch.
Luke Woods is the Head of Design at Facebook. In this episode, we discuss how digital design is in a unique position to make an impact on the world, dive into the details of what the evolution of design looked like at Facebook, and learn the importance of three little words: understand, identify, execute.
Have you heard “mobile first” recently? It was a buzzword, back… six or seven years ago. And now it’s coming around again, almost like we’ve been through a full wash and rinse cycle with design theories – mobile first to responsive web design, and now back to mobile first. But that can’t be right.
Now that we’ve seen some grids at work in the Rule of Thirds article, let’s examine them a little more deeply. As a concept that deals so fundamentally with the fabric and background of our work as designers, it’s easy to overlook the power of grids and think more about the elements we want to create. Many traditional artists still paint their masterpieces over a feint series of intersecting lines. To help us make the most of our work surfaces and create with precision, we designers have a tool that echoes this. We call it the Grid System.
A lot of my YouTube subscribers have asked me how to start learning design — what online courses to take, books to read and blogs to follow. So, I compiled a simple list to help you get a start on UI, UX, Interaction, Graphic and Visual Design.
We know, TED talks can sometimes feel a little… overblown. While there are loads of great talks; some of them go nowhere and don’t seem to add much to your life at all. To make things worse… there are a lot of TED talks and it’s hard to tell which are going to motivate you to do something new and interesting and which are going to bore the socks off you.
In some reaches of the product development world there is a fascination with the idea that products can nearly design themselves through an iterative process of development, testing, and incremental improvement. This is what I call “design Darwinism.” Design Darwinism often enters the product development conversation as an extension of a Lean, Agile, data-driven, or A/B testing framework.
Don’t know how to justify your excessive use of animations, clever copy, or generic cute illustrations? Just throw the word “delight” in the mix! Talk about how you understand the user’s psychology–how you’re creating an experience people will love. Who cares if your solution is not functional, expensive to build, or if there’s no data to back up your intuition. Remind everyone that you’re building a lasting and emotional connection with the user.
hile there might not be obvious similarities between a Silicon Valley start-up and a public college in Rhode Island, taking a page from the tech- industry playbook may be the key to the future of higher education.
Your daily dose of design inspiration.